1) 5/1/14 (outside);
if score < round - 1 then 6/1/13 (outside);
if score < round - 2 then 7/1/12 (outside);
if score < round - 4 and mystuns + hisstuns = 0 then 4H/10!/6 (allout);
if endurance_percent < 100 - (round - 1) * 4 and mystuns + hisstuns = 0 then 4H/10!/6 (allout);
5) 6/1/13 (outside);
if score < 3 then 7/1/12 (outside);
if score < 2 then 9/1/10 (outside);
if score < 1 then 11/1/8 (outside);
if score < 1 and endurance_percent > 80 then 4H/10!/6 (allout);
if round = 8 and endurance_percent < 75 then 1/1/9 (outside);
if round = 8 and score > 1 and endurance_percent < 80 then 1/1/9 (outside);
9) 7/1/12 (outside);
if score < 3 then 8/1/11 (outside);
if score < 2 then 10/1/9 (outside);
if score < round - 8 then 8/1/11 (outside);
if score < round - 10 then 10/1/9 (outside);
if score < round - 12 then 4H/10!/6 (allout);
if score < round - 14 then 1/1/9 (outside);
if score < round - 14 and endurance_percent > 80 then 4H/10!/6 (allout);
if round = 10 and endurance_percent < 70 and score >= 0 then 1/1/9 (outside);
if round = 10 and endurance_percent < 75 and score >= 1 then 1/1/9 (outside);
12) 5H/11/4 (feint);
if score > 1 then 5/5/10 (ring);
if score < -1 then 5H/10!/5 (allout);
1) if endurance_percent < 50 and opp > 0 then towel;
1) if score > 14 - round then 1/1/18 (outside);
12) if score > 14 - round then 3H/6/11 (ring);
stop
KP Dancer vs Balanced (KP Template)
1) 6/3/11 (ring);
if score < round - 1 then 7/3/10 (ring);
if score < round - 2 then 8/3/9 (ring);
if score < round - 4 and mystuns + hisstuns = 0 then 4H/10!/6 (allout);
if endurance_percent < 100 - (round - 1) * 5 and mystuns + hisstuns = 0 then 4H/10!/6 (allout);
5) 7/3/10 (ring);
if score < 3 then 8/3/9 (ring);
if score < 2 then 10/2/8 (ring);
if score < 1 then 12/2/6 (ring);
if score < 1 and endurance_percent > 80 then 4H/10!/6 (allout);
if round = 7 and endurance_percent < 75 then 1/1/9 (outside);
if round = 7 and score > 1 and endurance_percent < 80 then 1/1/9 (outside);
9) 8/3/9 (ring);
if score < 3 then 9/2/9 (ring);
if score < 2 then 11/2/7 (ring);
if score < round - 8 then 9/2/9 (ring);
if score < round - 10 then 11/2/7 (ring);
if score < round - 12 then 4H/10!/6 (allout);
if score < round - 14 then 1/1/9 (outside);
if score < round - 14 and endurance_percent > 80 then 4H/10!/6 (allout);
if round = 10 and endurance_percent < 70 and score >= 0 then 1/1/9 (outside);
if round = 10 and endurance_percent < 75 and score >= 1 then 1/1/9 (outside);
12) 5H/11/4 (ring);
if score > 1 then 5/5/10 (ring);
if score < -1 then 5H/10!/5 (allout);
1) if endurance_percent < 50 and opp > 0 then towel;
1) if score > 14 - round then 1/1/18 (outside);
12) if score > 14 - round then 3H/6/11 (ring);
stop
Slugger vs Balanced (Endurance Template)
dunno how good this though. i am not as good with endurance fighters.
1) 5B/7/8 (clinch);
if endurance_percent > 100 - (round - 1) * 3 then 5B/8/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score < round - 1 then 6B/7/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score < round - 2 then 7B/6/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score < round - 4 then 8/5/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 and score > 4 - round then 5B/9/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 then 5B/9/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score < round - 1 then 6B/8/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score < round - 2 then 7B/7/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score < round - 4 then 8/7/5 (clinch);
if endurance_percent > 100 - (round - 1) * 2 and score > 4 - round then 6B/9/5 (clinch);
if warnings = 0 then cheat;
5) 5B/8/7 (clinch);
if endurance_percent > 100 - (round - 1) * 3 then 5B/9/6 (clinch);
if endurance_percent > 100 - (round - 1) * 2 then 5B/10/5 (clinch);
if opp < 2 and endurance_percent > 75 then 5B/9/6 (clinch);
if opp < 2 and endurance_percent > 80 then 6B/9/5 (clinch);
if warnings = 0 then cheat;
if score < 1 then 6/6/8 (clinch);
if score < 1 and opp < 2 and endurance_percent > 75 then 6B/7/7 (clinch);
if score < 0 then 7/5/8 (clinch);
if score < 0 and opp < 2 and endurance_percent > 75 then 7B/6/7 (clinch);
if round = 8 and endurance_percent < 75 then 2/1/8 (clinch);
if round = 8 and score >= 1 and endurance_percent < 80 then 2/1/8 (clinch);
9) 5B/8/7 (clinch);
if opp < 2 and endurance_percent > 75 then 5B/9/6 (clinch);
if opp < 2 and endurance_percent > 80 then 6B/9/5 (clinch);
if score < 2 then 7/5/8 (clinch);
if score < 2 and opp < 2 and endurance_percent > 75 then 6/7/7 (clinch);
if score < 1 then 9/4/7 (clinch);
if score < 1 and opp < 2 and endurance_percent > 75 then 8/5/7 (clinch);
if score < round - 8 then 7/5/8 (clinch);
if score < round - 8 and opp < 2 and endurance_percent > 75 then 6/7/7 (clinch);
if score < round - 10 then 9/4/7 (clinch);
if score < round - 10 and opp < 2 and endurance_percent > 75 then 8/5/7 (clinch);
if score < round - 12 then 5H/11!/4 (inside);
if score < round - 12 and opp < 2 and endurance_percent > 75 then 6H/11!/3 (inside);
if score < round - 14 then 2/1/8 (clinch);
if score < round - 14 and endurance_percent > 85 then 5H/11!/4 (inside);
if score < round - 14 and opp < 2 and endurance_percent > 75 then 5H/11!/4 (inside);
if round = 10 and endurance_percent < 70 and score >= 0 then 2/1/8 (clinch);
if round = 10 and endurance_percent < 75 and score >= 1 then 2/1/8 (clinch);
12) 11/3/6 (clinch);
if endurance_percent > 85 then 5H/11/4 (inside);
if opp < 2 and endurance_percent > 75 then 5H/11/4 (inside);
if score > 1 then 6H/6/8 (clinch);
if score > 1 and opp < 2 and endurance_percent > 75 then 6/6/8 (clinch);
if score < 1 then 5H/11!/4 (inside);
if score < 1 and opp < 2 and endurance_percent > 75 then 6H/11!/3 (inside);
1) if endurance_percent < 50 and opp > 0 then towel;
1) if score > 14 - round then 5B/7/8 (clinch);
1) if score > 14 - round and opp < 2 then 5B/8/7 (clinch);
1) if opp = 0 then 5B/9/6 (clinch);
1) if opp = 0 and endurance_percent < 60 then 2/1/8 (clinch);
12) if opp = 0 then 5H/11/4 (inside);