CUSTOM FP TEMPLATE

Templates reduce the amount of time to write fps by having all the lines you will need already written, then it is just a matter of deleting the ones you won't need and filling in the tactics. Sometimes reordering of lines is necessary too. You will notice I don't have a lot of endurance conditionals, thats because I don't manage many endurance guys. Even when I do, I find I don't need too many lines and I like to keep FPs simple anyway. Feel free to use this to make your own FP template that is more suited to your own style of play and fighters.


KP Fighter



1)
if score < round - 1 then
if score < round - 2 then
if score < round - 2 and mystuns + hisstuns = 0 then
if score < round - 4 then
if score < round - 4 and mystuns + hisstuns = 0 then
if endurance_percent < 100 - (round - 1) * X and mystuns + hisstuns = 0 then
if endurance_percent < 90 and mystuns + hisstuns = 0 then
5)
if score < 3 then
if score < 2 then
if score < 1 then
if score < 1 and endurance_percent > 80 then
if score < 0 then
if score < -1 then
if round = 5 and mystuns + hisstuns = 0 then
if round = 6 and endurance_percent < 75 then 1/1/9 (outside);
if round = 7 and endurance_percent > 85 and score < 4 and mystuns <= hisstuns then
if round = 8 and endurance_percent < 75 then 1/1/9 (outside);
if round = 8 and score > 1 and endurance_percent < 80 then 1/1/9 (outside);
9)
if score < 3 then
if score < 2 then
if score < round - 8 then
if score < round - 10 then
if score < round - 12 then
if score < round - 14 then 1/1/9 (outside);
if score < round - 14 and endurance_percent > 85 then
if round = 10 and endurance_percent < 70 and score >= 0 then 1/1/9 (outside);
if round = 10 and endurance_percent < 75 and score >= 1 then 1/1/9 (outside);
12)
if score > 1 then
if score < -1 then
1) if endurance_percent < 50 and opp > 0 then towel;
1) if score > 14 - round then
12) if score > 14 - round then

stop




Endurance Fighter



1)
if endurance_percent > 100 - (round - 1) * 3 then
if endurance_percent > 100 - (round - 1) * 3 and score < round - 1 then
if endurance_percent > 100 - (round - 1) * 3 and score < round - 2 then
if endurance_percent > 100 - (round - 1) * 3 and score < round - 4 then
if endurance_percent > 100 - (round - 1) * 3 and score > 4 - round then
if endurance_percent > 100 - (round - 1) * 2 then
if endurance_percent > 100 - (round - 1) * 2 and score < round - 1 then
if endurance_percent > 100 - (round - 1) * 2 and score < round - 2 then
if endurance_percent > 100 - (round - 1) * 2 and score < round - 4 then
if endurance_percent > 100 - (round - 1) * 2 and score > 4 - round then
if warnings = 0 then cheat;
5)
if endurance_percent > 100 - (round - 1) * 3 then
if endurance_percent > 100 - (round - 1) * 2 then
if opp < 2 and endurance_percent > 75 then
if opp < 2 and endurance_percent > 80 then
if warnings = 0 then cheat;
if score < 2 then
if score < 2 and opp < 2 and endurance_percent > 75 then
if score < 1 then
if score < 1 and opp < 2 and endurance_percent > 75 then
if score < 0 then
if score < 0 and opp < 2 and endurance_percent > 75 then
if score < -1 then
if score < -1 and opp < 2 and endurance_percent > 75 then
if round = 8 and endurance_percent < 75 then 2/1/8 (clinch);
if round = 8 and score > 1 and endurance_percent < 80 then 2/1/8 (clinch);
9)
if opp < 2 and endurance_percent > 75 then
if opp < 2 and endurance_percent > 80 then
if score < 2 then
if score < 2 and opp < 2 and endurance_percent > 75 then
if score < 1 then
if score < 1 and opp < 2 and endurance_percent > 75 then
if score < round - 8 then
if score < round - 8 and opp < 2 and endurance_percent > 75 then
if score < round - 10 then
if score < round - 10 and opp < 2 and endurance_percent > 75 then
if score < round - 12 then
if score < round - 12 and opp < 2 and endurance_percent > 75 then
if score < round - 14 then
if score < round - 14 and endurance_percent > 85 then
if score < round - 14 and opp < 2 and endurance_percent > 75 then
if round = 10 and endurance_percent < 70 and score >= 0 then 2/1/8 (clinch);
if round = 10 and endurance_percent < 75 and score >= 1 then 2/1/8 (clinch);
12)
if opp < 2 and endurance_percent > 75 then
if score > 1 then
if score > 1 and opp < 2 and endurance_percent > 75 then
if score < 1 then
if score < 1 and opp < 2 and endurance_percent > 75 then
1) if endurance_percent < 50 and opp > 0 then towel;
1) if score > 14 - round then
1) if score > 14 - round and opp < 2 then
1) if opp = 0 then
1) if opp = 0 and endurance_percent < 60 then 2/1/8 (clinch);
12) if opp = 0 then

stop




KP Balanced/KP Slugger Template


designed to have a short fight

1) 5H/10!/5 (allout);
2) 8/4/8 (clinch);
if score < 2 then 4H/9/7 (allout);
if endurance_percent > 85 and roundslost = 0 then 6H/11!/3 (allout);
if endurance_percent < 75 and score >= 3 then 1/1/8 (clinch);
if endurance_percent < 65 then 6H/11!/3 (feint);
if endurance_percent < 55 then 6H/8!/6 (feint);
if endurance_percent < 50 then towel;
if score > 13 - round then 1/1/18 (outside);

stop

Templated FP examples